Archive for the ‘Development Interview’ Category

Q&A: Jason Whitham, creator of Max Dirt Bike 3

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Jason Whitman has his hands full creating games like Max Dirt Bike 3 and we have our thumbs full playing them. After a four-year delay in the Max Dirt Bike series, Jason’s team decided to get dirty again. As always, it’s a tough set of moto-trials that reminds us Mo’ Tilty Mo’ Problems.

We talked with Jason about why it’s been so long since there’s been a Max Dirt Bike game, what he’s been working on in the meantime and the coolest thing in the world to ramp.

 

What inspired you to create Max Dirt Bike 3? 

There are so many dirtbike games out that don’t have enough challenge or puzzle elements to them and we wanted to fill that void.  It can get frustrating at times, but you keep coming back for more.

 

It’s been about four years since Max Dirt Bike 2.  What took you so long!? 

Our team — Brock White, Winston Zhang and myself — has been busy working on Stick Empires, an online RTS game, and Stick War, its offline campaign counterpart.

 

Where is biker trying to go? And why hasn’t he gotten there yet?

He is trapped in a motorbike matrix dream world.  OK, maybe it’s just a cool-looking place.

 

What’s the most consecutive backflips you can pull off in one jump?

There is a level with a large catapult where I have seen eight flips. However, landing is another issue.

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Do you have any tips for players?

SLOW DOWN!!!!

 

Are you working on any upcoming games?

Our current project is Stick War 3.

 

Fill in the Blank: If I could ramp anything, I’d ramp _________.

An elephant!

 

 

Play Max Dirt Bike 3 here: pwnAG.com/maxdirtbike3

 

Developer Interview: Aaron Neugebauer

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What up peepz? The AG Team recently got the chance to chat with Fat Slice 2 Developer Aaron Neugebauer! Curious to hear what his favorite part of the game is? Read on to find out:

1. How did you get started making Flash Games?
I started making games in Jr. High with a program called HyperCard, which was an old Mac program similar to Flash. Then in college I started messing around with Flash (starting with Flash version 4) making dumb little animations, then making dumb little games. And now I’m (almost) making a living making Flash games.

2. What are your three favorite Flash Games/ What are you playing now?
My favorite Flash games would probably be Rebuild 2 , Little Wheel and Fantastic Contraption.
Right now I’m playing Diablo 3. I’m having trouble stopping.

3. What is the hardest thing about making games?
The hardest part is finishing. You get to where you think you’re about 90% complete, and two months later, you’re still at 90%. Getting those last features, tweaks and bug fixes in there can be quite a grind.

4. Where do you get ideas for games?
By playing other games, mostly. Coming up with a game idea usually involves taking an existing genre, adding in some of your ideas and ideas from other games, then putting your own unique twist on it.
The slicing idea just came from the fact that slicing things is fun. Most game mechanics are centered around something that humans enjoy doing. Slicing things up, shooting guns, knocking down buildings – all things that are even more fun when there’s none of those nasty real-word consequences.

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5. What is your favorite part of Fat Slice 2?
I liked putting in all the secrets. I like to think that some may not be discovered for quite a while (have you tried clicking on all of Barry’s marbles?).

6. If you couldn’t make games, what would you do/ what do you do when you’re NOT making games?
Maybe go outside. I’ve heard good things about outside, so I’d probably give it a try.
Other than that, playing games, reading and maybe a little traveling.

7. What would you like to tell people who play your games?
Don’t worry, it should be a little frustrating now and then. There’s no sense of accomplishment without some challenge.

8. Favorite Food?
Key Lime Pie

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9. Favorite Movie?
The Big Lebowski

10. Do you have a website?
Yes, it’s http://www.ChewOnGlass.com.
I’ve also started a kickstarter campaign for my next game, Perch (http://www.kickstarter.com/projects/389342398/perch). Any support would be greatly appreciated.

To find more secrets, play Fat Slice 2 today!

Developer Interview: Zack Jordan of Pixelwelders / US Killbotics

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The AG team had a chance to chat it up with Killbot developer Zack Jordan who gave us some insight into how he makes games! Read on.

1. How did you get started making Flash Games?
I’ve wanted to make games since I was little, but even after I got good with Flash I couldn’t seem to finish a game. I had to work at a real game studio (Day 1 Studios, where my day job is now) before I learned how to actually make one from beginning to end. Those guys know what they’re doing. So, not counting all the dozens of games I’ve started, Killbot is my first game.

2. What are your three favorite Flash Games/ What are you playing now?
One Chance is an amazing game. I sent that to everyone I know who appreciates games, and a few who don’t. Robot Unicorn Attack is not quite as amazing, but pretty awesome nonetheless. And of course, like everybody else, I really like the Sonny series.

3. What is the hardest thing about making games?
Finishing them! Seriously. I have ideas out the wazoo and I’ve started more games than I want to think about, but actually going from something that is fun to play to a real honest-to-God game is by far the hardest part. For me. Second to that is probably just making the thing fun without blatantly ripping off somebody else’s mechanics. We all know you can make a fun game by reskinning Mario. But could you invent something new and still make it fun?

4. Where do you get ideas for games?
Everybody has ideas for stuff, but they don’t always take them seriously. I keep a little file on my phone called “ideas” that’s about thirty pages long, full of ideas for games, music, stories, t-shirts, toys, food, whatever. The key is to write something down as soon as you think of it. Even if you dreamed it at two in the morning. You won’t remember it later, no matter how great it is.

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5. What is your favorite part of Killbot on AddictingGames?
My favorite part is the character you never see: the artist/narrator of the game. You never get to really meet him, but he’s everywhere, commenting on everything in his hyperactive caffeinated way. He’s just so excited about everything, and not cynical at all; I kinda want to be like him.

6. If you couldn’t make games, what would you do/ what do you do when you’re NOT making games?
When I’m not making games (or trying to make games) I’m typically making music. I’m always into electronic music of all kinds, but right now I’m also really into world music. Killbot was my first attempt to bring my music interests into a game world, and I think it kinda worked. There are some ideas in the phone about how to do it better, but it might be awhile before I get to them. I have to do Killbot 2 first, after all.

7. What would you like to tell people who play your games?
Speaking totally seriously, I’m flattered that you would take time out of my day to play my game and listen to my music. And it really means a lot to me when you get involved with the project by commenting on new music or trying out new Killbot stuff.

8. Favorite Food?
I have this theory about Mexican food. No matter what you order, anything on your plate will taste good with anything else. Seriously, try it out. You can’t make a bad combination.

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9. Favorite Movie?
This changes daily. I really like serious mindtwisters like Pi and Primer and Memento, but you’ve really got to be in the right mood to appreciate them. But I don’t care what anybody says: I’d watch Speed Racer no matter what mood I was in.

10. Our Publishing Manager on AG is from Chicago as well…what’s your favorite thing about Chicago?
The food, obviously :). The number of really good restaurants per block is staggering. Big Star, Avec, The Publican, Il Mulino… if I made more money I’d go out all the time.

11. Do you have a website?
Do I ever!
U.S. Killbotics on Facebook – I set this up for people to test out new Killbot stuff or give feedback on new music.
U.S. Killbotics on iTunes – For the people that just liked the music.
Reign of Thunder – The other game I’m working on. Not Flash, but still free!

Play yourself some Killbot today!