1Archive for the ‘Developers Corner’ Category

Strategy Guide: Front Line

Thursday, June 23rd, 2011

Front Line Battle Tips from the General

general

In the engaging strategy game Front Line your armies have been pushed back to the sea. From your last bastion, you must command your troops and conquer the enemies’ territories until you control the entire map. On the battlefield employ infantry charges to overrun the enemy lines and cannon fire to decimate your foes. Then destroy the enemy command post to claim victory.

Follow these helpful tips to ensure complete and utter victory.

BATTLE TIPS:
• Surviving units are replenished after battle. Make sure to keep your units alive.

• If a unit is low on health, purchase a first aid kit. This will give them a 50% health boost.

ag_app_1

• Keep machine gun nests near artillery to protect them from infantry fire.

• Tanks are strong against every unit in the game. It is hard for the enemy to resist a tank charge, but it’s expensive.

• Tanks can fire artillery shells and machine guns at the same time. Watch as they easily mow down infantry units.

• Canon Artillery has the longest range. Use them to bombard enemy units or take out their command post.

• Destroying enemy units will net you much needed war bonds.

• Rollover enemy units to obtain valuable intel about them.

intel

• Use Space Bar to quickly cancel a command

• Victories will net you 1000 War bonds, while defeat will give you 500 war bonds.

• Need more bonds? Sign in with your AG Account to purchase war bonds with AG Bucks.

victory

• Keep an eye on your bonds supply. You don’t want to run too low when the enemy decides to sneak attack one of your territories.

• Mines can be devastating to any unit that crosses them. Mines must be placed as soon as they are purchased, but will remain on the battlefield permanently until they are triggered.

MAP MODE TIPS:
• Territories surrounded by the enemy are much more likely to be attacked. Make sure to maintain a strong front line.

• Recruit more troops, Deploy units, and issue Attack orders from the Command Menu.

• If you’re running low on bonds, pray for more.

• On the Map Screen, rollover each unit icon to find out more information about it. Here is a handy icon guide to quickly gather information about enemy troops in each territory:

key

Play Front Line here!

Developers Corner: David Fulton

Tuesday, August 24th, 2010

buildarobotThis week we have a very special developer interview with Jacksmack himself, AKA David Fulton!
Dave is the brain behind Build A Robot 3, along with one of the newest AG hits, Globs. (more…)

Developers Corner: Peter Polack

Tuesday, March 23rd, 2010
peterpolack_devinterview

Now thats some solid developer hair!

Peter Polack is the developer of some of our favorite AG games, including I Don’t Even Know. Recently I had a chance to pick his brain to find out what makes this developer tick.

Zip: Why games?

Peter: Ever since I had the ability to grab onto a pencil, I’ve been pouring out designs and concepts for games, even when I couldn’t actually make them.
When I stumbled across Flash in middle school, I was finally able to take the ideas in my head and drop them into the real world. Making games is ridiculously fun. I enjoy designing them on paper, and if I ever have time to transfer my idea to the screen, it’s unbelievably fun to turn a concept into something playable. I love drawing the objects, I love bringing them to life with code, and I love the look on players’ faces when they see the objects do something awesome. In short, why not games?

Zip: What does LAWLOLAWL stand for?

Peter: Lawlolawl isn’t an acronym, but more of, well, a collage of words. Lawl is a common internet way to spell LOL, or Laugh Out Loud. When you combine Lawl with LOL, you get Lawlolawl, an expression that resembles sheer laughter. In a sense, it’s synonymous with “guffaw.”

Zip: What Flash games are you playing now?

Peter: Lately, I’ve been trying to put together a line of podcasts that announces the latest in Flash gaming and animation - it gives me some time to experiment with a variety of Flash games, and then talk about them. Just recently I came across Tuper Tario Tros, which puts a Tetris twist on the classic Mario. But, to be truly honest, I’ve actually been playing a lot of my own recently released game Shuttle Bound: Meadowed Isle, which is infinitely fun because of its multiplayer mode. My friends enjoy the game a lot, too!

Zip: What is the worst thing about making games?

Peter: For me, it’s tough to finish a game entirely without allowing an idea for another game to replace it. As an example, I worked for some time on a sequel to Pixel Mission (complete with a full arsenal of weapons, smart enemies, and awesome pixelated graphics), but it was pushed into the abyss of work-in-progress-games by my working with new game engines and concepts.
Bugs, bugs, glitches, and more bugs are also enormous problems. If it wasn’t for that little type-o in code that occurs every once in a while, I’d be streaming out games like fireworks on the 4th of July. It’s one thing to make a game work, but another thing to make it work flawlessly.It’s also difficult to fix a glitch on launch day (a frequent happening), when your game is already exposed to the internet.

Zip: Do you have a Game Philosophy?

Peter: This is a tough question, because it’s difficult to wrap up my entire Flash Game Philosophy in a single statement. I think the most important part, though, is that it’s important to enjoy the ride. In order to crank out a full feature Flash game, a lot of effort is required. But, when you’re excited to work on such a project, this work is transformed from a burden into an opportunity to make something brilliant. It’s always important to be enthusiastic about making Flash games, which I’m sure most developers are. It really shows through in your game. Also, if I could give any advice to someone working with Flash games, it would be to plan out the game ahead of time. Doing so eliminates spontaneous obstacles, and makes the whole experience more enjoyable.

Zip: Do you have any hobbies besides ActionScript?

Peter: Tons, actually. I’m essentially interested in every form of art that involves a computer. I’ve worked a lot with video editing and general graphic design, and I’ve dabbled a bit in speed painting, voice acting, 3D modeling, and audio composition. Outside of the computer, I enjoy sketching out concept art, playing tennis, video games, and movies with friends, and heading to a nearby Major League Gaming (MLG) tournament whenever I get the chance.

Zip: Favorite Food?

Peter: My close friends would tell you that I’m relatively picky, but I’m open to anything (besides seafood). To narrow it down, I’m obsessed with Chinese and Thai food. I also tend to avoid leftovers at all costs. I don’t know why, but something about them seems too mysterious.

Zip: Favorite Movie?

Peter:
2001: A Space Odyssey has got to be very high on my list, tied with District 9 for the win. I love anything science fiction, and both of these movies apply real-world scenarios to the genre.

Zip: Have you ever bitten anyone in the butt?

Peter:
Haha, literally speaking? I tend to restrict my biting to the Chinese and Thai food mentioned above, but my occasional rants regarding theology and gaming could be considered biting the butt of conformity. It depends on how you look at it.

Zip: Do you have a website?

Peter:
I do indeed! One with a fine community, at that! It’s simply www.lawlolawl.com, and it aims to provide the general public with Flash games, as well as with Flash cartoons and a few downloads here and there.

AddictingGames is the largest free online games site in the US. We are trailblazers in the casual games territory, developing and distributing innovative, irreverent, addictive online games

Developers Corner: Dina Gjertsen

Friday, February 19th, 2010
Yup! This was all Dina!

Yup! This was all Dina!

This month we have escape game expert, Dina Gjertsen, a super rad female from Massachusetts. Dina has created some of your favorite escape games, including Escape From The Oval Office, Santa Escape, and my personal favorite, Turkey Liberation Front Escape.
We asked Dina a few very important questions, and here are her answers!

Anya: How did you get started making flash games? Why escape games in particular?

Dina: I started making them as a hobby. I began taking it more seriously when I got pregnant with my son (now 20 months old) because I wanted to figure out a way to stay at home with him and still bring in some money. I started making escape games because those are the games that I most like to play.

Anya: Why do you enjoy creating escape games?

Dina: I like all of it - planning the puzzles, the artwork, the coding. There’s just something satisfying about creating them. They make sense to me as games, creating an environment where the goal (to escape) is very clear from the beginning. I never get tired of them.

Anya: Do you have an educational background in flash gaming?

Dina: When I was pursuing a graduate degree in Museum Studies, I took a class in Flash that was very helpful (my first game was a final project for that class) but for the most part, no, my educational and professional background has nothing to do with gaming or Flash or computers at all, really. Most of what I know I taught myself from books or websites or just figured out.

Anya: Top three favorite flash games.

Dina: Samarost. Grow. Trapped - The White Rabbit.

Anya: If you were stranded on a deserted island, what items would you bring and why?

Dina: Is my son an item? Also laptop, some books and a beverage cooler. And anything my son needed (which is a lot of stuff, actually)

Anya: What is your favorite escape game of all time?

Dina: The first escape game I ever played (like most people) was The Crimson Room. It blew my mind. I had it open on my browser at work for days. I had no idea what was going on and had never played a game like that before. So it’s probably my favorite.

Anya: If you weren’t a flash game developer, what would you be?

Dina: Well, I used to be a theatrical painter, production manager and lighting designer. And I supervised the technical staff of science museum for a few years. So probably one of those things, with my son in daycare. Which would make me unhappy. So flash designer/stay-at-home-mom is perfect for me right now.

Anya: Free for all! Tell us anything!

Dina: I’m 37 years old and female. This apparently makes me rather unique in the world of flash game designers.

Thanks for your time, Dina! We’re super stoked to see your next escape games!”

AddictingGames is the largest free online games site in the US. We are trailblazers in the casual games territory, developing and distributing innovative, irreverent, addictive online games.

Developers Corner: Chris Basmajian

Wednesday, November 4th, 2009
Chris on a big rock!

Chris on a big rock!


AddictingGames
is all about the games and the people who make them. Recently I had a chance to get the low down on game developer Chris Basmajian. Check out some of the games he has worked on and what hes doing when hes not crating addicting goodness!

Games I’ve worked on:
The first game I ever made was “50 States“. I’ve worked on some news games, including “Escape Paris“, “ButtSki Lift“, and “Where’s the Naughty Governor“, and some more high-brow intellectual games, like “Hide the Farta in Sparta.” I’m particularly proud of “Attention Hog“, which I made as an art project.

Games I like to play:
I like tower defense games, because they don’t require any hand/eye coordination. I lost my hand/eye coordination in the war.
Likes and Dislikes about making casual games:
I like not having to wear pants to work. Don’t you hate pants? It’s also nice that game projects only last between 3 days and 2 weeks. It’s satisfying to go from an idea to a finished game in such a short amount of time. Nothing kills a perfectly bad idea like careful consideration.
The only thing I dislike about making casual games is having to pretend that I know anything about casual games. There’s so much hip industry jargon bandied about, sometimes I feel like the kid at the prom with the homemade tuxedo.

Other interests:

I make interactive video art, which keeps me pretty occupied when I’m not making games or attempting to mind-meld with my baby daughter.
Advice for people who want to design games:
Don’t let good taste get in the way of great game.

Favorite Food?

The Bacon Shake (patent pending).

Favorite Movie?
Hmm, I don’t have a favorite movie, but I do have a favorite movie theater. I like the Kabuki Theater in San Francisco, they have a huge glass atrium, and you can drink in the balcony.

Have you ever bitten anyone in the butt?

When life bites you in the butt, bite back.

Do you have a website?
Chris’ website

AddictingGames is the largest free online games site in the US. We are trailblazers in the casual games territory, developing and distributing innovative, irreverent, addictive online games.

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